![]() ![]() TLDR: Dodge and blindness feel like garbage player-side, and horribly bullsh1t enemy side, especially if they can stack it (f1ck you spiders). But when they're placed on me or on enemies? Work 90% of the time, regardless of the level. I've been hit more often through baby dodge and blinds than I care to count. Frosty:I always say it - blind is a sh1tty chance at RNG mitigation, but isn't reliable. Leper is a simple hero, all things considered, but a hulking mass of HP and one-shot potential is not to be underestimated.ĭarkest Dungeon is available now on PC, PlayStation 4, PlayStation Vita, iOS, Nintendo Switch, and Xbox One.Originally posted by Bad Mr. Reflection gives a generous stat boost for Revenge, while Bloody Shroud gives a swathe of resistances to complement Withstand. His camping skills are interesting, offering two stress heals that cost either health or allied stress, but Reflection and Bloody Shroud are the mainstays. His moves are otherwise very simple, consisting of two attacks, a stealth clear, a corpse clear, and a self-heal for sustain. ![]() ![]() Mark-focused enemies like Fungal Scratchers can be a problem, but Solemnity lets him sustain himself while the healer focuses elsewhere. Withstand buffs Leper's resistances and marks him, turning him into a more traditional tank. With the right quirks and buffs, this can let Leper tear through just about anything. Revenge buffs his otherwise poor damage and accuracy, allowing for plain, big ol' damage numbers. Leper has two styles of play: Revenge and Withstand. ![]()
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